| Pages: [1] |
1. Random Mission Generation - in Player Features and Ideas Discussion [original thread]
Or you could keep the different levels and make it so it pulls pieces of a mission from a pool of mission parts. It could be as simple as 4 rooms each with it's own set of 10 possibilities, that would be 10000 missions. You could also make it mor...
- by Mench Frest - at 2008.06.11 03:15:00
|
2. Very odd loot - in Test Server Feedback [original thread]
I guess I wasn't clear enough, the NPC's I'm talking about are the capture site ones. I don't expect high sec spawns to have any, they're not supposed to, but the low sec ones are supposed to be like mission rats arn't they?
- by Mench Frest - at 2008.05.25 01:02:00
|
3. FW target audiance - in Assembly Hall [original thread]
I just realized I can up my own post, hehe.
- by Mench Frest - at 2008.05.25 00:39:00
|
4. Very odd loot - in Test Server Feedback [original thread]
While tacking a caldri Installation I grabbed a Guristas Ship Log 534987422 from a caldri cruiser or frigate(sorry I can't give more details). I'm not sure if that's supposed to appear so I'm not sure if it's a bug or not, but it is odd.
- by Mench Frest - at 2008.05.24 23:22:00
|
5. FW target audiance - in Assembly Hall [original thread]
Originally by: Yorda You could just leave your corp, try it out, and rejoin your corp whenever you wanted to do something with them. Just make sure you dont have roles and you could pop in and out of corp whenever you wanted. But I'm...
- by Mench Frest - at 2008.05.23 16:29:00
|
6. FW target audiance - in Assembly Hall [original thread]
Something I have read about on the forums and discussed with people in my corp(CAS) is that the intended target of FW is being excluded. I am not talking about alliances, although that could have been better. The people I'm talking about are the c...
- by Mench Frest - at 2008.05.23 14:02:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |